8/25/2023 0 Comments Creativerse codes september 2018This approach is slower but safer, cause sooner or later they will end up in the trap. Once the Ice Door gets opened, the mobs try to get on the Red Wood Walls platform but they find the TP on their way, which sends them to the Corrupted Water trap.īy the way, I could have used TPs all over the place to get the mobs to the trap, but depending on the View Radius some of the farthest TPs disappear from view and mobs seem to happily pass through them as if I never placed them. Each platform is connected to another platform by a natural Stone passage ending with a 3 blocks high jump, which ensures a one-way only path for mobs towards the counting area (just a silly addition, there wasn't any need to count them). Okay, this looks like a better spawner - I tore everything down and rebuilt it:Įach platform is exactly one chunk (in particular as placement, not just as size), and as before, it's made with 64 each of Sandstone, Canyon Floor, Ruddy Canyonstone and Dark Canyonstone, plust the small pool of 4 Mineral Water enclosed by 12 regular Canyonstone. No dice, that spawner setup seems broken now. Also killed all the mobs as they spawned and got rid of any pet nearby. Just spent a whole in-game day near that spawner, got chizzards, mossy leafies, dried leafies, dustevils but no trog whatsoever. Unfortunately I don't have the time right now to gather more info about all of this and for testing stuff out again, but I may eventually chip in again later or in the next days if I find the time and I have anything new to say about. I seem to recall that when the bug of mobs and treasure chests spawning _under_ the spawner appeared (the bug that SaintSinner mentioned, that forces 1-block-tall spawners to be some blocks _above_ the water in order to avoid triggering the bug) I went back there to check my spawners and this one stopped spawning Trogs, but at the time I was in a hurry and I didn't really spend a lot of time there to verify it - some weeks earlier, when it was working and the spawning bug wasn't there yet, I used to spend a lot of time near that spawner cause there was my crafting area and my crops' farm. The first canyon spawner was in particular very close to Bog Water, and it spawned Feral Pigsies and Mossy Leafies too, or something like that. The weird thing about that setup is that it was extremely close to my fountains (so there were liquids of all sorts around it, including Bog Water and Lava - on the other side of the Lava fountain there was another, identical, canyon spawner built as above, but this last spawner only spawned DustEvils). That setup pretty regularly got me 2 trogs and some chizzards. ^^ Oh yeah, I'm studying fill those X holes with 3 Cactus blocks each. if you wish or need to know something, since we're not mind readers, please feel to ask. Luckily for me, it was a part of my self-learning experiences and interests in while online. In CreatiVerse ( CV) the colour coding usually follows the hexadecimal principles of HTML's language. Once you've decided which text to have in there, that is. Just keep in mind that apart Arcsigns all other signs or plaques have a 35 character limit so it's best to type all the colour codes you intend 1st since they don't count for that limit. In shorts, it'd look somothing like this (without the commas, ofc): " ". To acheive that you'll have to use the colour code of each after the other. Originally posted by aemtr:How to use two colors, not one? Permit red and green?
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